Overview
This is my bachelor’s project about pathfinding and group movement. To sumerize it here are the mains goal of the project:
- Movement of large group of agent while keeping a formation
- Using the new DOTS system of Unity
- Trying to keep it as close a possible from game and not just as a simulation
- Working closly with mentor from the industry
- The priority is the number, not the behavior
The paper is still beeing written, it will be available here once it’s finish |
Inspirations
For this project I took inspiration from classic RTS like Age of Empire or Rise of Nation, but I wanted to bring it to modern technologies. One good example today is Ashes of the Singularity: Escalation which can handle thousands of agents using the new game engine: Nitrous Engine.
I also wanted to have structured movement with formation like in Supreme Commanded 2. As this project is focused on having a large number, every formations will be kept simple with primary shapes: square, line, column and diamond.
Status
The project is still in development, if you want to see the project I sugest you to go have a look at the repos
Infos
- Solo Project
- Time : 18 weeks for my bachelor project
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