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Articles and courses now sit at the center of the site. The goal is simple: make technical reading durable, searchable, and pleasant enough to survive long sessions without eye fatigue.
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Learning mode
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Course
An introduction to multithreading in a custom game engine, including frame pacing, thread separation, and practical tradeoffs.
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Article
A retrospective on a six-month school project, focusing on team structure, planning, engine work, and production lessons.
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Course
This post looks at how a particle system was implemented inside a custom C++ engine, with a focus on practical optimization decisions.
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Project
Bachelor project focused on large-scale pathfinding, formation movement, and dynamic obstacle avoidance in Unity DOTS.
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Six-month school project to build a custom 3D game engine and ship a game prototype on Nintendo Switch.
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