Game dev knowledge base

Patch notes for code, tools, and production reality.

Articles and courses now sit at the center of the site. The goal is simple: make technical reading durable, searchable, and pleasant enough to survive long sessions without eye fatigue.

Unity toolingProcedural generationGame AIEngine programmingProduction workflowsTechnical teaching
4 published editorial entries
15 projects documented with context
7 topics to branch your reading path

Build output

$ npm run build
✓ articles loaded     : 4
✓ projects indexed    : 15
✓ topic hubs compiled : 7
✓ status              : stable (no rage quit detected)

Reader paths

Pick your run before diving into the archive

Learning mode

Courses and structured write-ups

2 entries marked as course format.

Open course path

Quick updates

Devlogs and concise notes

2 entries optimized for fast reads.

Open devlogs

Production context

Projects linked to real constraints

Browse implementation choices from shipped and prototype work.

Open project index

Patch notes

Current build highlights

  • Transition from Jekyll to Astro Updated · v2026.03 · 2026-03-27
  • Update Overall Layout Updated · v2026.03 · 2026-03-27

Recent writing

Latest published entries

Post mortem

Article

Post mortem

devlog devlog | 08/04/2020

A retrospective on a six-month school project, focusing on team structure, planning, engine work, and production lessons.

Read more

Selected work

Projects across school and production

Pok Project

Project

Pok Project

Lead programmer and lead engine | | 10/05/2020

Six-month school project to build a custom 3D game engine and ship a game prototype on Nintendo Switch.

Read more
Nastrond

Project

Nastrond

Gameplay programmer | | 27/07/2019

School project about AI, behavior trees, and pathfinding in a dwarf city builder built on a custom C++ engine.

AI
Read more

Contact

Primary links