C++

I studied C++ extensively during my three years of education, using it to experiment with game engine development—from building a 2D physics engine to working with Vulkan for rendering and even creating a custom C++ engine for an FX-0-style space shooter running on the Switch. While I no longer use C++ professionally, it remains a go-to language for some of my personal projects, fueling my passion for low-level programming.

Pok Project

This is a 6 months school project we made in our third year. The objective was to do a game (Stars of Anarchy) running on the Nintendo Switch using a custom game engine (PokEngine). We separated the team in three main groups, Game, Tool and Engine. I was the lead programmer and engine on the project. I implemented most of the core feature used in the engine as the graphic engine, physics engine, entity manager, resource manager, and so on.

Nàstrond

ai 

This is a school project where we had 3 months to do a city builder with dwarf. I was in charge of the AI in general, from the decisions making to the pathfinding. This project was our first where we worked with a custom game engine - made by our teacher - and had to have a vision outside from the game that we could have with a Unity's project.