Game Engine

TODO

Posts

How to make more in the same time?

2020-04-13 21:21:00 +0000 | game-engine 

Although it's an outdated approach, this post describe of an engine has been divided into threads and what type of problems came out of it. This can be seen as an introduction to mutlithreading and a first step into going into more modern system as job system.

Particles System

2020-04-07 21:21:00 +0000 | game-engine  optimization 

This post take a look at how a particles system has been implemented inside a custom c++ engine. It also take a deeper look into somes basics optimization to do with a particle system.

Projects

Pok Project

This is a 6 months school project we made in our third year. The objective was to do a game (Stars of Anarchy) running on the Nintendo Switch using a custom game engine (PokEngine). We separated the team in three main groups, Game, Tool and Engine. I was the lead programmer and engine on the project. I implemented most of the core feature used in the engine as the graphic engine, physics engine, entity manager, resource manager, and so on.