Profile
Tools, gameplay, and team-facing development
I'm a programmer who fell in love with coding early on, and I stayed with video games because they make technical work visible immediately. That direct loop between systems, iteration, and player experience is still what keeps me engaged.
My specialization as a tools programmer pushed me to work across disciplines rather than inside a single silo. I like understanding what designers, artists, production, and programmers each need, then building workflows and systems that help them move faster with less friction.
Today I work at Old Skull Games as an Associate Lead Programmer. The role combines leadership, technical decision-making, tooling, and direct collaboration with multiple departments. Alongside industry work, I have kept a strong teaching component through roles at SAE Institute and Game Sup.
Outside work, I still use games as technical and design reference points. I tend to be drawn to systems-heavy games such as Factorio, Satisfactory, Europa Universalis, Civilization, and Total War, which lines up closely with the kind of production and tooling questions I enjoy solving professionally.