Project index
Portfolio projects
Collection of selected games, tools, engine work, and technical experiments.
Project index
Collection of selected games, tools, engine work, and technical experiments.
Archive
Project
Professional tools and procedural generation work to support level design and dungeon construction.
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Tool programming and technical support work on a Netflix mobile title developed with Ubisoft.
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Gameplay programming on a mobile idle game with FTUE improvements, optimization work, and liveops tooling.
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Post-launch gameplay work on a licensed mobile title, including boss content and procedural daily modes.
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Gameplay programming on a free-to-play mobile game, including a new mode and a localization system.
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Project
Bachelor project focused on large-scale pathfinding, formation movement, and dynamic obstacle avoidance in Unity DOTS.
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Six-month school project to build a custom 3D game engine and ship a game prototype on Nintendo Switch.
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Project
School project about generating a 3D spaceship interior and solving the runtime issues that come with it.
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