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One week later
A follow-up retrospective on the post mortem, focusing on why the original project stalled and what the team learned one week later.
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A follow-up retrospective on the post mortem, focusing on why the original project stalled and what the team learned one week later.
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Course
An introduction to multithreading in a custom game engine, including frame pacing, thread separation, and practical tradeoffs.
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Article
A retrospective on a six-month school project, focusing on team structure, planning, engine work, and production lessons.
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Course
This post looks at how a particle system was implemented inside a custom C++ engine, with a focus on practical optimization decisions.
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