Project
Pok Project
Six-month school project to build a custom 3D game engine and ship a game prototype on Nintendo Switch.
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I studied C++ intensively during my education and used it across projects ranging from physics engines to Vulkan rendering and custom engine work on Nintendo Switch. Even though I no longer use it every day professionally, it still represents the side of game development I enjoy most when working close to runtime constraints and technical architecture.
Projects
Project
Six-month school project to build a custom 3D game engine and ship a game prototype on Nintendo Switch.
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Articles
Article
An introduction to multithreading in a custom game engine, including frame pacing, thread separation, and practical tradeoffs.
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Article
This post looks at how a particle system was implemented inside a custom C++ engine, with a focus on practical optimization decisions.
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