Language focus

I have used C# almost daily for years. It started as the fastest language for student prototypes and jam work, then became central to my professional work in Unity for both gameplay and tools programming. It remains the language most closely tied to the production side of my portfolio.

Projects

Project work in C#

Raid Heroes

Project

Raid Heroes

Gameplay programmer | | 01/11/2020

Gameplay programming on a free-to-play mobile game, including a new mode and a localization system.

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Space Infestation

Project

Space Infestation

Gameplay programmer | | 15/09/2019

School project about generating a 3D spaceship interior and solving the runtime issues that come with it.

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Don't forget

Project

Don't forget

Gameplay programmer | | 27/05/2019

Jam project built around a ScriptableObject-driven event system for a die-and-retry and visual novel hybrid.

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Space Dwarf

Project

Space Dwarf

Gameplay programmer | | 20/04/2019

Solo school project and early exploration of AI and procedural generation in Unity.

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Answer Knot

Project

Answer Knot

Gameplay programmer | | 12/02/2019

Contract work to help finish a narrative game by cleaning existing code and building reusable systems for designers.

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Team Kwa Kwa

Project

Team Kwa Kwa

Gameplay programmer | | 12/02/2019

Six-month internship mixing AI, procedural generation, and early prototype world-building in a professional environment.

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Hell'Eluja

Project

Hell'Eluja

Gameplay programmer | | 12/06/2018

Short professional contribution to help finish a VR asymmetric multiplayer game before launch.

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Articles

Writing related to C#

No published Astro article currently targets this language.