Overview

This project mixed a die-and-retry structure with visual novel elements. You play as a grandmother trying to remember the important parts of her routine before forgetting them.

My work

I focused on the quest and event systems for the day-to-day flow of the game. The main technical experiment was building the system around Unity ScriptableObjects to keep it generic and quick to extend during the jam.

What I learned

  • event system design with ScriptableObjects
  • dialog system implementation under jam constraints

The project source is available on GitLab.