Overview
This project mixed a die-and-retry structure with visual novel elements. You play as a grandmother trying to remember the important parts of her routine before forgetting them.
My work
I focused on the quest and event systems for the day-to-day flow of the game. The main technical experiment was building the system around Unity ScriptableObjects to keep it generic and quick to extend during the jam.
What I learned
- event system design with ScriptableObjects
- dialog system implementation under jam constraints
The project source is available on GitLab.