Overview

I worked at Team Kwa Kwa for six months during the early development of a prototype. Beyond the project itself, it was also my first close look at the Swiss indie scene and my first experience representing a studio at events such as Nordic Game Conference and Ludicious.

AI and PCG

My role focused on experimenting with techniques to create the world structure and collaborating with artists to define the final look and behavior of the world. Once the broad world structure was established, I also implemented autonomous boats with their own state machines and pathfinding logic.