Project
Cryptical Path
Professional tools and procedural generation work to support level design and dungeon construction.
Read moreTag page
Professional and personal work built with Unity, including gameplay systems, tools, liveops support, and production workflows.
Projects
Project
Professional tools and procedural generation work to support level design and dungeon construction.
Read moreProject
Tool programming and technical support work on a Netflix mobile title developed with Ubisoft.
Read moreProject
Gameplay programming on a mobile idle game with FTUE improvements, optimization work, and liveops tooling.
Read moreProject
Post-launch gameplay work on a licensed mobile title, including boss content and procedural daily modes.
Read moreProject
Gameplay programming on a free-to-play mobile game, including a new mode and a localization system.
Read more
Project
Bachelor project focused on large-scale pathfinding, formation movement, and dynamic obstacle avoidance in Unity DOTS.
Read more
Project
School project about generating a 3D spaceship interior and solving the runtime issues that come with it.
Read more
Project
Jam project built around a ScriptableObject-driven event system for a die-and-retry and visual novel hybrid.
Read more
Project
Solo school project and early exploration of AI and procedural generation in Unity.
Read more
Project
Contract work to help finish a narrative game by cleaning existing code and building reusable systems for designers.
Read more
Project
Six-month internship mixing AI, procedural generation, and early prototype world-building in a professional environment.
Read more
Project
Short professional contribution to help finish a VR asymmetric multiplayer game before launch.
Read more
Project
First finished jam project and first collaborative game development experience.
Read moreArticles