Overview

The Pok’s project is a 6 months school project were me and other students had to make a 3D game engine that could run on the Nintendo Switch™. For this project I had two differents role; Lead Programmer and Lead Engine.

Result

pok Scene Building I have mix feelings about the result. The engine and every needed tools have been made. For the game this is another story, the game could be seen as an early prototype. If you want to know more about what went wrong you can read this post mortem.

But I have learnt a lot throughout the entire project. Mainly in c++ and the following system:

  • Vulkan and rendering in general
  • Space partitionning
  • Multithreading
  • Physics Engine
  • Data oriented programming & ECS
  • Resources management

You can have an in-depth look at two features. In this article where I go in depth of how I implemented a particle system. And in this one I’m speeking about a simple multithreading system.

Lead Programmer with 15 membres

pok Scene Building My main tasks as the lead programmer were:

  • Managing the team and choosing our working tools
  • Following the overall schedule decided by the lead project
  • Choosing an overall coding style and philosophy when coding
  • Keeping everyone focused on the project

The core team was made up of 5 members:

  • Lead Programmer / Lead Engine (myself)
  • Lead Gameplay programmer
  • Lead Tools / DevOps
  • Tool Programmer
  • Gameplay Programmer

During the project we were join by our underclassmen who made tools for us both on Unity and our engine. At that time we were 15 membres working on this project. We took inspiration from Agile with sprints of two weeks and used Trello to store task in form of cards.

Making a custome Game Engine

Architecture Game Engine As the Lead Engine I had to :

  • Design the engine, those decision also influenced the two other teams: Tool and Game
  • Managing the engine team
  • Taking request from the other team and applied them

If you want to read more about those two roles, you can read this post mortem that focus on those roles and how to work in a school project.

Infos

  • Role : Lead programmer/engine
  • Team : Up to 15 programmers in 3 teams (Game, Tool, Engine)
  • Time : 6 months during my third year

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